Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers brave enough to face its perils. Created ages ago by the wizard Halaster, the sprawling dungeon is a lair for terrible monsters and ruthless villains. In the dark chambers, they hunger for victims and plot the downfall of those who dwell on the streets above. Halls of Undermountain is a page book that presents a ready-to use dungeon detailing over eighty locations. In addition, this book provides all the ingredients to run a classic dungeon delve, including enticing treasures, deadly traps, a wide assortment of monsters, and two full-color maps.
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Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers brave enough to face its perils. Created ages ago by the wizard Halaster, the sprawling dungeon is a lair for terrible monsters and ruthless villains. In the dark chambers, they hunger for victims and plot the downfall of those who dwell on the streets above. Halls of Undermountain is a page book that presents a ready-to use dungeon detailing over eighty locations.
In addition, this book provides all the ingredients to run a classic dungeon delve, including enticing treasures, deadly traps, a wide assortment of monsters, and two full-color maps. It was released in April The Final 4e Adventure Sort of. In September , Wizards began to open this up a little, starting with Revenge of the Giants — the first of a few nostalgic return to adventures of old. It was very unusual for the fact that it returned to the Forgotten Realms Campaign Setting from four years previous.
Since the 4e settings were supposed to be done and gone within a year, this was a notable reversal. Though Halls of Undermountain was the last professionally distributed adventure for 4e, it was followed by three free releases. Boxed In. Halls of Undermountain was supposed to be a boxed release like its immediate predecessor, Madness at Gardmore Abbey ,. The original plan was to include a page "Dungeon Components" book, a page "Adventure" book, a variety of tokens and dungeon dressings, a half-dozen original miniatures, some cards, and a pair of double-sided maps.
Then the cost cutting began. First some of the original miniatures were replaced with "pick-ups" from old sets, then all of them were. Then the number of painting steps on the miniatures had to be reduced. Then the miniatures were cut entirely. Then the token sheets were reduced from three to two. Then the box and the rest of the token sheets were cut entirely.
In the end, the two booklets were combined into one page hardcover book and the maps were glued into the back.
The Third Undermountain Halls of Undermountain was the third major look at the Undermountain dungeon. It overviewed the whole dungeon, then detailed some very specific places.
In its third roleplaying incarnation as Halls of Undermountain , the 4e designers took a different tack. The page book isn't really a sourcebook like its predecessors; instead it's a set of three loosely linked adventures that use Undermountain as a setting — and in the process tell a larger story.
Halls was actually the second appearance of Undermountain during the 4e era. Other Media. If you want to count other media, Undermountain has also appeared in two other form — as the heart of the computer game Descent to Undermountain and in the novel Escape from Undermountain About the Product Tie-In s.
Halls of Undermountain is entirely reliant upon the Monster Vault supplement for Essentials: the adventure contains no monster stats, except for its new beasties. This may have been because 4e was in its waning days, with the death of the line announced three months previous. It includes suggestions on how to get "Elemental" players started, as well as a few modifications that can tie the Halls adventures into the "Elemental" plot. Adventuring Tropes.
Halls of Undermountain broke the mold for 4e adventure. Previously,they'd all been focused on two-page encounter spreads that presented combat encounters in high fidelity. In order to detail a decent amount of Undermountain and to allow for the exploration that's at the heart of a true delve , the designers of Hall decided to break out of this format — and got the OK to do so.
However, they weren't quite the first adventure to make this break. A few Dungeon adventures rode on their coattails, but got out the door first. The formatting of Halls of Undermountain is very old school, detailing rooms one-by-one, even including read-aloud text for the players. However the standard room descriptions also include sections about "Roleplay" and "Plot". These sections combine the three dungeon delves into the story of an adventuring company gone missing.
Expanding the Realms. The biggest expansion that occurs in Halls of Undermountain is its explanation of how the Spellplague affected the dungeon. Beyond tha,t it provides extensive detail on the Yawning Portal one of the most famous entries to the dungeon as well as level 1 of the dungeon.
In all, about 80 areas in the dungeon are detailed, including the rooms used for the three adventures and some of the more "infamous areas". There's still lots of blank space on the huge level 1 map.
Owners of the old Ruins of Undermountain could use that 2e supplement to fill in many of these gaps, as the level 1 areas detailed in the 2e box and the 4e adventure don't have a lot of overlap. About the Creators. Sernett has been a writer and game designer for Wizards of the Coast since , though much of his time has been focused on board and card games, including Magic: The Gathering.
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Reviews 1. Please log in to add or reply to comments. This is easily the best map I have seen of the tavern. It is much better than the map included in the 3. The included maps do not include the map of the Yawning Portal which is the main reason I purchased this 4e module.
Also, there is no artwork included in the module itself for any visual components to use. Over all I am extremely disappointed with this purchase. Is there any way to get this corrected? Thank you. I really wish we'd see more content transfered from older editions to 5e, and more Roll 20 compatible content. With the realese of TftYP it only makes sense to have the undermountian content available for 5e.
I am really interested in knowing if it includes the maps as well, I am actually more interested in the maps because of TotYP. I, too, am interested, in whether or not the battlemap inserts were included in this digital version.
Especially since many of us are running adventures from Tales from the Yawning Portal, and using the actual YP tavern map is great for a framing device Yes the map is included. John F. I purchased the product hoping to have some useful artwork as visual representations for my 5e Tales from the Yawning Portal campaign and to get a copy of the map for the Yawning Portal itself that was included with the original module.
Per the custom [ See All Ratings and Reviews. Browse Categories. DMs Guild. Guild Adept. Descent into Avernus. Ghosts of Saltmarsh. Tomb of Annihilation. Tales from the Yawning Portal. Storm King's Thunder. Curse of Strahd. Rage of Demons.
Halls of Undermountain
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Halls of Undermountain: A 4th Edition Dungeons & Dragons Supplement
Halls of Undermountain details the mega-dungeon of Undermountain that lies beneath the city of Waterdeep which is the lair of the insane wizard Halaster Blackcloak. Previously, they'd all been focused on two-page encounter spreads that presented combat encounters in high fidelity. Beyond that it provides extensive detail on the Yawning Portal one of the most famous entries to the dungeon as well as level 1 of the dungeon. In all, about 80 areas in the dungeon are detailed".
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